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Watch dogs ubisoft
Watch dogs ubisoft








watch dogs ubisoft watch dogs ubisoft

When we show something, we ask the team, make sure it's playable, make sure gamers can immediately see exactly what it is. "With E3 2015 we said, OK, let's make sure the games are playable, that they're running on the target machines. (I maintain that Watch Dogs in its original super-cinematic state would've been near-unplayable with all that blur and murk, but hooo it sure was a lot prettier.)Īnyway, the point is: Guillemot says they're now reluctant to repeat that.

watch dogs ubisoft

Folks fiddled with files to restore some of the old look, but it was a bit wonky and not quite the same. it looked a fair bit less attractive than its showing at E3 2012. Open-world crime uncle simulator Watch Dogs looked jolly pretty at its debut during E3 2012, but trailers became less attractive - as Nathan noted - leading up to its launch in 2014. In an interview with The Guardian, Ubi head honch Yves Guillemot said that the company were overambitious with early displays of Watch Dogs, but their E3 2015 showings were the real deal. Ubisoft have felt that wave of disappointment crash over their faces, which is why they say they're stopping doing that. It's misleading, and while it does build anticipation it also leads to crushing disappointment. You know how trailers of work-in-progress games sometimes look better than the finished game? That's largely because they're unfinished, unoptimised, and running on production hardware, so no one's yet ordered folks to beat the beautiful out of them so they'll actually run.










Watch dogs ubisoft